INTRODUCTION OVERVIEW OF PROJECT AGAREUM

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Agareum is an online cryptocurrency Gamedrop™ platform enabling users to play against each other in a head- tohead battle for various tokens which can be picked up during each game. The arena represents a petri dish where cells navigate around various obstacles to absorb each other to accumulate each others tokens and points. Players are provided an opportunity to play to fill their bags through competitive blockchain gaming. The native currency to the platform is the AGR token. AGR is an ERC20 token that enables access to participate in current Gamedrop’s™, private games, and future game features. There is actually one simple rule in the Agareum game:
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What is a Gamedrop™? A Gamedrop™, or gamified Airdrop, takes the concept of an airdrop one step further. The process of creating true and authentic community members is based on their commitment to go that extra mile. We have essentially developed a two-sided online multiplayer marketplace between projects and bounty hunters, where projects are able to expand their communities in a fun and engaging manner, while community members are provided an addictive and appealing gaming environment where they are able to play against each other headto-head, and collect the tokens provided by these projects during actual game play. How a Gamedrop™ works? Blockchain or Crypto projects/companies allocate tokens to our platform, and with that we schedule a certain number of games using our different game modes. Once a Gamedrop™ begins you will be able to login, and play against other players while picking up that project’s tokens along the way. Just like Airdrops, Gamedrops™ allow a limited number of tokens and so it is up to you how many games you participate in to fill your bags. Third Party Gamedrop’s™ Coming Soon A third party Gamedrop™ (gamified airdrop) is when a project utilises the Agareum platform and infrastructure to distribute tokens. We invite projects to distribute via our platform and allow us to structure a campaign for marketing and PR support. Alleviate the stress with a trusted distribution team and claim the badge of innovative community engagement

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GAMEDROP DETAILS Gamedrop™ #1 Project: Ticker: Number of Tokens: Tokens per Game: Number of Games: Agareum AGR 10,000,000 2,500 4,000
Rules of Viruses A virus is the round and green spikyedged objects on the game screen. They do not move and are born at random locations throughout the game. A virus will make a cell explode if the cell touches it, but for this to happen the cell must be bigger than the virus.
Eating by Splitting Rules of Viruses A virus is the round and green spikyedged objects on the game screen. They do not move and are born at random locations throughout the game. A virus will make a cell explode if the cell touches it, but for this to happen the cell must be bigger than t
A cell must have a size of 20% more than that of its target cell in order to successfully eat it. For example target cell has a mass of 100. Your cell must have a mass of at least 120, otherwise you can not successfully consume the other cell. Mass, in this game is the area of the cell. Your mass will increase one point every time you eat a pellet (small coloured dots on screen). Your cell will also increase in size when you have eaten another cell. Ejecting mass can lead to a cell size of 36% of what you previously were, depending on how many times you eject mass. Splitting into half (space Key) does not change your total mass size. A new cell is formed having 50% mass of the cell it emerged from. You can have a maximum of 10 cells in the game, continuing to split more than that will yield no result. Your cell will always shrink in proportion to your mass size, if you are not actively eating food and growing. Maximum mass size you can ever reach for a cell is 1500. When a cell reaches this size, it won’t grow anymore. However, it is possible to reach a higher score with multiple cells reaching a 1500 limit. This rule is valid when these cells combine. Let’s calculate “eating by splitting” with a case. Assume that target cell has a mass of 100. Then the cell that is going to be ejected must be at least 125 in mass. This means that your original size must be at least 250 because the split cell will be half of that amount. Consider this carefully because you should not split your cell unnecessarily or another cell could be bigger than yours, allowing them to eat you.
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Your mass will increase one point every time you eat a pellet (small coloured dots on screen). Your cell will also increase in size when you have eaten another cell. Ejecting mass can lead to a cell size of 36% of what you previously were, depending on how many times you eject mass. Splitting into half (space Key) does not change your total mass size. A new cell is formed having 50% mass of the cell it emerged from. You can have a maximum of 10 cells in the game, continuing to split more than that will yield no result. Your cell will always shrink in proportion to your mass size, if you are not actively eating food and growing. Maximum mass size you can ever reach for a cell is 1500. When a cell reaches this size, it won’t grow anymore. However, it is possible to reach a higher score with multiple cells reaching a 1500 limit. This rule is valid when these cells combine.

We currently have the Top 20 skins available for players to choose for their game. Additional options include People of Crypto, ALTCOINS and soon players will be able to customise their own skins for an even more personalised feel to their cell.
  Roadmap
Concept • MVP development • AGR Utility Implementation - Staking for Gamedrop’s™ • First third-party Gamedrop’s™ • New game modes • Fundraising • Exchange Listings • Opening of Wallets for Withdrawals • Partnerships in focus regions • Testnet Release • Private Alpha Release • Testing Phase - 1000 testers • Bounty • Mainnet Release • First Gamedrop using our AGR Ecosystem token • UI/UX • Extended Partnerships in Gaming worldwide • Additional Exchange listings • In-game store
eth : 0xa9C11aBb2b10834A2b2DDb8bF1019557ffb02b81

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